Manual includes many changes since the previous edition, including a description of the 10 Quality System Essentials (QSEs) that make up Section A in the newest series of standards published by the American Association of Blood Banks. Includes a new chapter on platelet and granulocyte antigens and antibodies.
Technical writing as a career; technical manuals and handbooks; planning a technical manual; publishing systems; layout and format; manual writing style; preparing a manual specification; front matter and introductory material; illustration; table preparation; operation; maintenance and repair instructions; illustration parts breakdown; appendixes and addenda; amending manuals; preparing camera-ready copy; priting and binding; the technical editor; a technical handbook department; appendixes: capitalization rules; mathematical and scientific terminoly; using the metric (SI) system; numbers in technical manuals abbreviations; footnotes; punctuation; glossary of technical terms; bibliography; index.
Author: United States. Superintendent of Documents
Publisher:
ISBN: NYPL:33433067602890
Category: Government publications
Page: 1208
View: 288
February issue includes Appendix entitled Directory of United States Government periodicals and subscription publications; September issue includes List of depository libraries; June and December issues include semiannual index
Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.