Intersections in Simulation and Gaming

Intersections in Simulation and Gaming

Author: Anjum Naweed

Publisher: Springer

ISBN: 9783319787954

Category: Computers

Page: 412

View: 156

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.

Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society

Author: Toshiyuki Kaneda

Publisher: Springer

ISBN: 9789811005756

Category: Mathematics

Page: 474

View: 611

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

International Simulation and Gaming Research Yearbook

International Simulation and Gaming Research Yearbook

Author: Powell, Tony (Educational Development Worker, University of Glamorgan)

Publisher: Routledge

ISBN: 9781135369460

Category: Education

Page: 320

View: 600

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues. The work brings together topical contributions from international figures in the field of games and simulations.

Simulation and Games for Strategy and Policy Planning

Simulation and Games for Strategy and Policy Planning

Author: Danny Saunders

Publisher: Psychology Press

ISBN: 0749429569

Category: Education

Page: 284

View: 443

This 1999 volume of the "International Simulation and Gaming Research Yearbook" brings together research, thinking and best practice in the development, use and evaluation of games and simulations that are designed to aid strategy development and policy-making.

Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines

Author: Marcin Wardaszko

Publisher: Springer Nature

ISBN: 9783030721329

Category: Computers

Page: 460

View: 921

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

Author: Heide Karen Lukosch

Publisher: Springer

ISBN: 9783319919027

Category: Computers

Page: 201

View: 280

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.

Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts

Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts

Author: J.H.G. Klabbers

Publisher: Elsevier

ISBN: 9781483298504

Category: Business & Economics

Page: 381

View: 221

This volume records the Proceedings of the International Simulation and Gaming Association's 19th International Conference which took place at Utrecht University in 1988. Seven sections are contained in the volume. The first section on complexity, uncertainty and conflict deals with theoretical and methodological issues. This is the introduction to the conference theme "On the improvement of competence". The following sections cover broad areas: organizational change, business simulation, policy exercise, methodology, learning environments, and special topics such as environmental planning, health care, diplomatic games and gambling.

Games and Simulations to Enhance Quality Learning

Games and Simulations to Enhance Quality Learning

Author: Danny Saunders

Publisher: Psychology Press

ISBN: 0749418664

Category: Business & Economics

Page: 292

View: 944

This yearbook brings together topical and authoritative contributions from leading international figures in the field of games and simulations, representing current international thinking and best practice.

Simulation Games and Learning in Production Management

Simulation Games and Learning in Production Management

Author: Jens O. Riis

Publisher: Springer

ISBN: 9781504128704

Category: Business & Economics

Page: 215

View: 984

Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.

Gaming, Simulations and Society

Gaming, Simulations and Society

Author: International Simulation and Gaming Association. International Conference

Publisher: Springer Science & Business Media

ISBN: 4431223088

Category: Business & Economics

Page: 320

View: 673

This collection of work from many of the foremost experts in the field offers new information and ideas covering the current state of research in the field, new tools and approaches in the social sciences, decision-making techniques for business, and the application of simulation and gaming methods in education. The authors also examine the growing popularity of video games and assess both their positive and negative influences on society and learning. The overall thrust of the book is that the use of techniques such as agent-based modeling in fields as diverse as psychology and economics has tremendous potential to help both research and practice advance radically. Consequently, it is a work of groundbreaking originality.