Librarian's Guide to Games and Gamers: From Collection Development to Advisory Services

Librarian's Guide to Games and Gamers: From Collection Development to Advisory Services

Author: Michelle Goodridge

Publisher: ABC-CLIO

ISBN: 9781440867323

Category: Language Arts & Disciplines

Page: 247

View: 309

As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Rethinking Information Work: A Career Guide for Librarians and Other Information Professionals, 2nd Edition

Rethinking Information Work: A Career Guide for Librarians and Other Information Professionals, 2nd Edition

Author: G. Kim Dority

Publisher: ABC-CLIO

ISBN: 9781610699600

Category: Language Arts & Disciplines

Page: 264

View: 371

A state-of-the-art guide to the world of library and information science that gives readers valuable insights into the field and practical tools to succeed in it. Identifies a broad range of Library and Information Science (LIS) career options Identifies professional skills and strengths needed in the LIS field Helps LIS students and practitioners perform a self-assessment to determine their "best fit" job preferences Examines the pros and cons of traditional, nontraditional, and independent LIS career paths Provides tips on using networking and professional reputation-building for career growth Enables readers to develop skills, attitudes, and aptitudes necessary to build a rewarding and resilient career in LIS

The Academic Library and the Net Gen Student

The Academic Library and the Net Gen Student

Author: Susan L. Gibbons

Publisher: American Library Association

ISBN: 9780838909461

Category: Computers

Page: 119

View: 693

As students embrace new Web 2.0 technologies like MySpace, YouTube, and RSS feeds, libraries also need to take charge. Based on actual work-practice studies of students and faculty - original research conducted at the University of Rochester - this visionary guide maps potentially vibrant futures for academic libraries.Academic librarians in public services, technology and administration now have the tools to better understand the integral role of technology in the social and academic lives of undergraduates (the net generation). Use these research results, cogent analysis, and clear explanations to: understand hot technologies, how students use them, and how libraries can too; leverage new Web 2.0 technologies to stay ahead of the curve and include innovations in your service mix; transform your library's web site with ideas inspired by gaming; and provide value-added services to students by communicating in their preferred modes.

Technology Made Simple

Technology Made Simple

Author: Kimberly Bolan

Publisher: American Library Association

ISBN: 9780838909201

Category: Education

Page: 213

View: 618

Provides information on implementing technology services in a small or medium-sized library.

Gamers-- in the Library?!

Gamers-- in the Library?!

Author: Eli Neiburger

Publisher: American Library Association

ISBN: 9780838909447

Category: Games

Page: 178

View: 618

Provides advice for librarians who are interested in offering videogame tournaments in the library, with information on such topics as the basics of gaming culture, software and hardware, and planning and marketing a gaming event.