Learning and Playing Outdoors

Learning and Playing Outdoors

Author: Terry Gould

Publisher: A&C Black

ISBN: 9781408193174

Category: Early childhood education

Page: 65

View: 464

This is a follow up to 'Learning and Playing Indoors' and provides useful and detailed advice on setting up, developing and maintaining outdoor environments for babies, toddlers and pre-school children in day nurseries and children's centres but also in nursery, reception and year 1 classes. It features guidance on which spaces to develop and what to include in these spaces. It is fully in line with the requirements of the revised EYFS framework and helps to ensure improved outcomes for children in both the prime and specific areas of learning and development. Packed full of full colour photographs it will provide both down to earth advice and inspiration.

Learning by Playing. Game-based Education System Design and Development

Learning by Playing. Game-based Education System Design and Development

Author: Maiga Chang

Publisher: Springer

ISBN: 9783642033643

Category: Education

Page: 579

View: 266

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Playing, Laughing and Learning with Children on the Autism Spectrum

Playing, Laughing and Learning with Children on the Autism Spectrum

Author: Julia Moor

Publisher: Jessica Kingsley Publishers

ISBN: 1846428246

Category: Family & Relationships

Page: 304

View: 770

Praise for the first edition: `An approachable and practical edition that will be welcomed by parents and carers alike. I know how hard it can be to find 'How to' resources for parents. Well here is a gem.' - Children, Young People and Families Parents of young children newly diagnosed as on the autism spectrum are often at a loss for ideas about how best to help their child. Playing, Laughing and Learning with Children on the Autism Spectrum is not just a collection of play ideas; it shows how to break down activities into manageable stages, and looks at ways to gain a child's attention and motivation and to build on small achievements. Each chapter covers a collection of ideas around a theme, including music, art, physical activities, playing outdoors, puzzles, turn-taking and using existing toys to create play sequences. There are also chapters on introducing reading and making the most of television. This updated second edition contains an extensive chapter on how to use the computer, the internet and the digital camera to find and make resources and activities, and suggests many suitable websites to help parents through the internet maze. The ideas are useful both for toddlers and primary age children who are still struggling with play.

Playing and Learning Outdoors

Playing and Learning Outdoors

Author: Jan White

Publisher: Routledge

ISBN: 9781136253805

Category: Education

Page: 193

View: 470

Playing and Learning Outdoors shows early years practitioners how to get the very best from outdoor playing and learning for the enjoyment, health and education of all children from ages three to five years. Fully updated to reflect the current status and understandings regarding outdoor provision within early childhood education frameworks, this new edition will allow practitioners to develop rich and stimulating outdoor play provision in Early Years settings and enable them to feel confident to offer wonderful play experiences outdoors. Playing and Learning Outdoors offers practitioners achievable advice and support, based on approaches which are appropriate and effective for young children’s all-round well-being and development. This invaluable resource also includes practical advice on: movement and physical play playing with sand, natural materials and water plants, living things and growing construction, creative and imaginative play. This second edition also includes a brand new chapter on ‘Providing experiences beyond the garden walls’ which will urge practitioners to harness the huge potential contained in the locality (physical world) and local community (human world) around the early years setting’s own boundaries. Filled with advice and support, this lively, inspiring and accessible book will help practitioners to develop a truly practical and enjoyable approach to learning through play outdoors for all children aged from 3 to 7.

Reading, Writing, Playing, Learning

Reading, Writing, Playing, Learning

Author: Lori Jamison Rog

Publisher: Pembroke Publishers Limited

ISBN: 9781551389226

Category: Education

Page: 104

View: 749

This practical handbook shows teachers how to nurture a kindergarten learning environment in which children feel safe, comfortable, and able to take risks. It offers innovative ways to encourage children to explore, experiment, discover, solve problems, and freely interact with one another. Based on extensive classroom practice, it demonstrates when teachers need to provide support, ask questions, and provoke thinking, and when they should step back and give children room to explore on their own. This remarkable book offers concrete suggestions for creating play-based learning in a culture of inquiry. It is committed to creating classrooms where children can learn and grow while they play.

Young Children Playing and Learning in a Digital Age

Young Children Playing and Learning in a Digital Age

Author: Christine Stephen

Publisher: Routledge

ISBN: 9781317224976

Category: Education

Page: 160

View: 674

Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children’s experiences with digital technologies at home and in educational environments. Drawing on theory and research-based evidence, this book makes an important contribution to understanding the contemporary experiences of young children in the digital age. It argues that a cultural and critically informed perspective allows educators, policy-makers and parents to make sense of children’s digital experiences as they play and learn, enabling informed decision-making about future early years curriculum and practices at home and in early learning and care settings. An essential read for researchers, students, policy-makers and professionals working with children today, this book draws attention to the evolution of digital developments and the relationship between contemporary technologies, play and learning in the early years.

Making School a Game Worth Playing

Making School a Game Worth Playing

Author: Ryan Schaaf

Publisher: Corwin Press

ISBN: 9781483320083

Category: Education

Page: 160

View: 416

Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!

Playing to Learn

Playing to Learn

Author: Sandra Smidt

Publisher: Routledge

ISBN: 9781136973383

Category: Education

Page: 152

View: 883

Sandra Smidt sets out to explain what play is and why it is so important as one of the key ways of learning, particularly - but not solely - for young children. She argues that all play is purposeful, and can only truly considered to be play when the child has chosen what to do, where and how to do it. Using case studies drawn from all over the world, Smidt challenges some of the prevailing myths relating to play and pays close attention to what it is that early years professionals need to do to interpet the play, understand its purpose for the child and sometimes extend it. Attention is paid to the close links that play has with creativity, and the author also highlights the importance of being able to explain to colleagues, parents and even those in government, why play matters so much in terms of learning and development. This book will be of interest to anyone involved in early years’ education.

Irish Fiddle Playing

Irish Fiddle Playing

Author: BERTHOUD, PHILIP JOHN

Publisher: Mel Bay Publications

ISBN: 9781610657587

Category: Music

Page: 88

View: 369

The book is designed to make the personal aspects of traditional Irish fiddle playing, improvisation and interpretation, accessible to novice players. Drawing on his experience writing out reels, jigs and other tunes for new players at a North London session and teaching fiddle, the author conveys what to do with tunes to make them your own. The first part of the book discusses such subjects as the language of traditional music, posture, bowing, and effective practice, with a detailed analysis of left and right hand technique. The second section is a selection of tunes that demonstrate the ideas in the first part. The aim of the book is to allow the player to look more closely at their technique while also improving accuracy and speed. A recording adds an extra dimension to the learning experience. Audio download available online

Playing with Possibilities

Playing with Possibilities

Author: Peter O'Connor

Publisher: Cambridge Scholars Publishing

ISBN: 9781527507395

Category: Art

Page: 271

View: 350

Playing with Possibilities sits at the heart of all creative endeavours. This collection brings together a multidisciplinary group of thinkers and writers to explore the potential of play to shape and reshape who we are and the worlds in which we live. It offers a series of encounters with playful possibilities, and asks us to question, consider and ultimately celebrate the importance of fanciful approaches to living. This book is a companion to The Possibilities of Creativity (2016).

Learning by Playing. Game-based Education System Design and Development

Learning by Playing. Game-based Education System Design and Development

Author: Maiga Chang

Publisher: Springer Science & Business Media

ISBN: 9783642033636

Category: Education

Page: 596

View: 680

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.