Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

Author: Felicia, Patrick

Publisher: IGI Global

ISBN: 9781609604967

Category: Education

Page: 1462

View: 919

"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Handbook of Research on Instructional Systems and Educational Technology

Handbook of Research on Instructional Systems and Educational Technology

Author: Kidd, Terry

Publisher: IGI Global

ISBN: 9781522524007

Category: Education

Page: 493

View: 463

Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Instructional Systems and Educational Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.

Dictionary of Information Science and Technology

Dictionary of Information Science and Technology

Author: Mehdi Khosrowpour

Publisher: IGI Global

ISBN: 9781466626744

Category: Language Arts & Disciplines

Page: 1010

View: 656

"The 2nd edition of the Dictionary of Information Science and Technology is an updated compilation of the latest terms and definitions, along with reference citations, as they pertain to all aspects of the information and technology field"--Provided by publisher.

Personalization and Collaboration in Adaptive E-Learning

Personalization and Collaboration in Adaptive E-Learning

Author: Tadlaoui, Mouenis Anouar

Publisher: IGI Global

ISBN: 9781799814948

Category: Education

Page: 348

View: 665

As part of e-learning, adaptive systems are more specialized and focus on the adaptation of learning content and presentation of this content. An adaptive system focuses on how knowledge is learned and pays attention to the activities, cognitive structures, and context of the learning material. The adaptive term refers to the automatic adaptation of the system to the learner. The needs of the learner are borne by the system itself. The learner did not ask to change the parameters of the system to his own needs; it is rather the needs of the learner that will be supposed by the system. The system adapts according to this necessity. Personalization and Collaboration in Adaptive E-Learning is an essential reference book that aims to describe the specific steps in designing a scenario for a collaborative learning activity in the particular context of personalization in adaptive systems and the key decisions that need to be made by the teacher-learner. By applying theoretical and practical aspects of personalization in adaptive systems and applications within education, this collection features coverage on a broad range of topics that include adaptive teaching, personalized learning, and instructional design. This book is ideally designed for instructional designers, curriculum developers, educational software developers, IT specialists, educational administrators, professionals, professors, researchers, and students seeking current research on comparative studies and the pedagogical issues of personalized and collaborative learning.

Gamification-Based E-Learning Strategies for Computer Programming Education

Gamification-Based E-Learning Strategies for Computer Programming Education

Author: Alexandre Peixoto de Queirós, Ricardo

Publisher: IGI Global

ISBN: 9781522510352

Category: Education

Page: 350

View: 431

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

G.A.M.E. Games Autonomy Motivation & Education

G.A.M.E. Games Autonomy Motivation & Education

Author: Menno Deen

Publisher: Lulu.com

ISBN: 9789038637761

Category: Games & Activities

Page: 268

View: 359

This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.

Educational Technology Use and Design for Improved Learning Opportunities

Educational Technology Use and Design for Improved Learning Opportunities

Author: Khosrow-Pour, Mehdi

Publisher: IGI Global

ISBN: 9781466661035

Category: Education

Page: 359

View: 124

The rise of technology within educational settings has allowed for a substantial shift in the way in which educators teach learners of all ages. In order to implement these new learning tools, school administrators and teachers alike must seek new research outlining the latest innovations in the field. Educational Technology Use and Design for Improved Learning Opportunities presents broad coverage of topics pertaining to the development and use of technology both in and out of the classroom. Including research on technology integration in K-12, higher education, and adult learning, this publication is ideal for use by school administrators, academicians, and upper-level students seeking the most up-to-date tools and methodologies surrounding educational technology.