Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines

Author: Marcin Wardaszko

Publisher: Springer

ISBN: 3030721310

Category: Computers

Page: 460

View: 981

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were ...

Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines

Author: Marcin Wardaszko

Publisher: Springer Nature

ISBN: 9783030721329

Category: Computers

Page: 460

View: 595

50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers Marcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, ...

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

Author: Marcin Wardaszko

Publisher: Akademia Leona Kozminskiego

ISBN: 9788366502017

Category: Business & Economics

Page: 687

View: 163

Together, these elements build the players' experience through awareness, articulation, and activity. From studies of other game researchers, Games were multifaceted, interdisciplinary, and non-disciplinary activities that engaged the ...

Simulation and Gaming for Social Design

Simulation and Gaming for Social Design

Author: Toshiyuki Kaneda

Publisher: Springer Nature

ISBN: 9789811620119

Category: Business & Economics

Page: 309

View: 881

SAGE Hamada R, Iwasa N, Kaneko T, Hiji M (2019) Resolving migrator issues in Thailand by using a framework of Simulation Game, Project PAL. In: Simulation & gaming through times and across disciplines: past and future/heritage and ...

Intersections in Simulation and Gaming

Intersections in Simulation and Gaming

Author: Anjum Naweed

Publisher: Springer

ISBN: 9783319787954

Category: Computers

Page: 412

View: 120

However, when different test times were proposed, they did not suit other project staff. ... of both the technology and people issues across disciplines involved in creative development of simulation games and online/technology-centered ...

Simulation and Gaming for Mathematical Education

Simulation and Gaming for Mathematical Education

Author: Angela Piu

Publisher: IGI Global

ISBN: 9781605669304

Category: Computers

Page: 256

View: 571

Over time, an undifferentiated and unclear use of the term has developed. The development of a terminology, which presents itself at the same time rich and confused, is determined by the necessity of each discipline to use the concept ...

YOUTH CARE KNOWLEDGE EXCHANGE THROUGH ONLINE SIMULATION GAMING

YOUTH CARE KNOWLEDGE EXCHANGE THROUGH ONLINE SIMULATION GAMING

Author: Roelof Petrus Hortulanus

Publisher: Kees JM van Haaster, Amersfoort-NL

ISBN: 9789090282985

Category:

Page:

View: 173

Some participants state that it is too difficult to integrate simulation gaming in normal routines in work situations. We should not overlook the fact that the involvement in this research took a lot of time for most of the participants ...

Game-based Learning Across the Disciplines

Game-based Learning Across the Disciplines

Author: Carmela Aprea

Publisher: Springer Nature

ISBN: 9783030751425

Category: Education

Page: 415

View: 369

The overall objective of the simulation was to achieve a measure of peace or at least a cessation of conflict (Win Condition explained in Sect ... Teams were given time limits for each round of play, and response time during each action.